Red Dead Redemption Impressions
By Bobby Holt
This game combines two awesome things, the wild west and being able to do anything you want. Now, let me take a step back and say I didn’t get into the hype that this game had prior to release. Rather I went into the game completely cold and ready for Rockstar to wow me once again like GTA IV and the likes.
I’ve played about three hours worth and at first, the game didn’t give me that usual Rockstar polish and experience. I spent most of my time causing trouble and adding up bounty on top of bounty until the law was trying to kill me every chance they got. However, once I got the mindless killing (I mean c’mon who wouldn’t want to take out everyone in the room if they lost in poker, no? Just me? Alrighty then.) out of my system I restarted from the beginning and played the game like it was meant to be played. I will warn everyone who has not yet played it, but RDR starts off very slowly, like almost unbearably slow. I could only wrangle or herd so many farm animals before I grew tired of the boring tasks. However, once I got past that the game really picked up. Being able to hogtie people and do whatever you want with them is a lot of fun.
The gameplay mechanics are sharp and the controls, which feel sluggish at times, are very good. Using “dead eye” to slow down a situation and take out targets (or shoot the weapons out of their hands) is very affective and fun. The game seems to have a lot of collectibles, ranging from bird feathers to plants and various side missions that would keep any gamer busy for hours on end. Stay tuned for the review in the coming week, which could be our first double review ever. Exciting I know.
Also we try to go 4 for 4 with podcasts this coming week.