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UFC Undisputed: 2010 Demo Impressions

May 6, 2010

UFC Heavyweight Champion Brock Lesnar

One of the biggest shockers of 2009 was UFC Undisputed: 2009. How would THQ be able to capture the various fighting styles that make up the sport of Mixed Martial Arts? Would it play like a wrestling game, or a fighting game?

Well simply put, it played like an MMA game should play. It had the different styles- jiu-jitsu, muay thai, boxing and wrestling- true to form, with each various fighter using the style they use in real life. To both the casual and hardcore MMA fan, THQ delivered a game true to the sport.

This year is much of the same, which is not a knock on THQ. UFC Undisputed: 2010 is the same game, but with improvements to make the fights feel more realistic. Often times in Undisputed 2009, one punch could end a fight. Sure that happens in real life, but not as often as the game would like you to believe.

This year, fights actually go into the second and third rounds, building drama and tension with every second that passes. You feel yourself fighting for your life in this year’s game, where last year you can just smash buttons standing up and end the fight without breaking a sweat.

The four fighters offered in this year’s demo are from the Light-Heavy Weight division, with Quiton “Rampage” Jackson, Rashad Evans, Mauricio Rua and Lyoto Machida. It’s an upgrade from last year, when THQ gave us just Rua and Chuck Liddel. With the multiple fighters, you get to experience four different fighting styles rather than just two.

There also seems to be more gameplay modes this time around, with tournaments, title and title defense, and event modes debuting. Back from last year is the Career mode, but it isn’t open in the demo.

The tournament mode allows the player to create tournaments with varying amounts of fighters. The demo allows four. It would be interesting to see if players are confined to weight-classes, or can they put B.J. Penn, a lightweight against Brock Lesnar, a heavy weight. I personally hope the weightclass is turned off, because that allows the player to create dream matches that will never be seen in real life.

Of course the demo isn’t too deep, but it gives a lot of insight into the game which releases later this month. It was on my list to buy, and after playing the demo, I can’t wait for it to launch. I got last year’s game at midnight; I wonder if I will this year.

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